Why Don’t Games Look Like Their Trailers?

Why Don't Games Look Like Their Trailers?

Hi, this is Wayne again with a topic “Why Don’t Games Look Like Their Trailers?”.
If you’re a gamer, you’ve probably had this experience, there’s some much anticipated triple-a title that’s coming out soon and the game developer drops this epic looking trailer. That makes the game look like the culmination of humanity’s progress, at least as far as computer graphics are concerned. But then the game gets released and you’re left feeling a little bit like you did after you ate at Golden Corral, drawn in by the promises of affordable, attractive-looking food, but ending up with nothing but the stomachache. You got after trying out that chocolate fountain thing.

So why is it that games often don’t look like their trailers? Well, companies jazzing up their advertising to make their stuff seem cooler or more delicious than it is isn’t exactly new in video game land. This often takes the form of rendering trailer footage using a completely different engine, learn more about game engines here, but the gist of it is that a game engine is the software framework. The game is created in that ultimately defines how it will look on your screen.

Why Don't Games Look Like Their Trailers?

Lighting effects, physics, textures, etc. Well, then, what kind of engines do trailers use? Isn’T? Computer graphics, rendering pretty much all the same? Well, no, the computer animation software that would be used on a film like Avatar, which media division handily listed here, is designed for maximum beauty and detail with. I don’t want to say 0, but very little regard for the resources required to render the scene, to put it in perspective, a single frame of a big-budget movie, like Pixar’s monsters, you might take hours or even days, to render on a large multimillion-dollar render farm. While the typical gamer expects 60 plus frames per second from their $ 200, video card from Amazon add to that that the trailer doesn’t need to work with any input from the player, so no AI, no collision detection.

No camera angle changes no real-time hair physics. The list goes on and it’s not surprising, then that they end up feeling like artsy short films, side projects, sometimes looking at you Final Fantasy with that said, some developers are a little more honest and do use the game’s actual engine, but even in those cases they Often come out looking a lot cooler than the game itself. This is because the developer has access to graphical settings, modifications that they might never plan to expose to the end-user for whatever reason watchdogs and, furthermore, for the purposes of a trailer, the developer isn’t playing the game. So, even if the scene renders super slowly, the frames can be stitched together into a smooth video to be used in the trailer later on, so even for trailers, labeled actual in-game footage, I only 100 % trust them. If I can see the dev on stage pressing the controller buttons in real time on the subject of time, however, as transistor sizes continue to get smaller and materials other than silicon should be showing up on our processors over the next decade or so.

The next big leap in home, computer graphics, might be closer than you’d. Think I mean do you remember how amazing Toy Story looked in 1995, I can say with confidence that you could play a Toy Story game that looks just like that today. That is to say, unless you’re still rocking one of those super old graphics cards with like fighter jets or attractive cyborg women on the shroud, so bad speaking of bad. You know what’s bad getting home at the end of a long day of working on painting houses, or you know, making cool crafty things that you sell online or plumbing or whatever. It is that you do if you’re a small business owner and having to sit down and deal with your accounting crap.

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