PlayStation 5 Review: a next-gen feel

PlayStation 5 Review: a next-gen feel

Hi, this is Wayne again with a topic “PlayStation 5 Review: a next-gen feel”.
It is finally time after the game, previews and teases, and then hardware reveals, and then software reveals and tear downs, it’s time to review it, the playstation 5. and yeah. It’S big, but it’s also a big deal. Every big console refresh has improvements in graphics and we’re going to talk about all of that, but you can get incredible graphics on a pc. The point of a console isn’t just to be a pc. That’S attached to your tv.

It should give you a unified experience, something that runs from the games to the hardware to the interface. It should all feel like one cohesive thing, and it should have an incredible controller. That’S what sony is aiming for here to make the best console and it needs to live up to the playstation name 26 years ago the first playstation took the best trends in gaming and put them in a box under your tv.

Let’S see if the playstation 5 can do the same: okay, first things: first hi, hello, i’m veer and i’m the video director here at the verge. I review a lot of drones and i play some games a bit okay, more than a bit and i love consoles because they give me that unified, simple but technically excellent gaming experience. That’S what i’m bringing to the playstation 5 review and what sony has brought this year is a console that is well. Let’S address the elephant in the room.

It’S it’s big standing, 15.4 inches tall and 10.24 inches deep. The ps5 looks absolutely massive. Next to a big tv, it seems smaller, but i’m still shocked every single time i glanced over at it.

Despite that, i do really like this design sony needed to make it big to fit all the components it wanted in there, and if it’s going to be huge, i guess they figured they’d make it interesting. Is this design polarizing yeah, but like any design, once you get used to seeing it, you get used to seeing it and appreciating it just a little. The ps5 can sit vertically and horizontally, but the stand that lets you do both feels a little cheap and figuring out how to use it takes a minute, there’s a hidden screw and a weird rotating bits, and i’m just glad you only had to mess with it.

Once but i still wish this wasn’t part of the setup at all another thing you won’t know until you actually unbox the ps5 is that the plastic, the blastic, the black plastic finish that’s on the console has a very shiny finish to it, but it’s the kind You’Ll want to keep your hands away from it’s a real fingerprint and dust magnet seriously, you’ll notice in some of the b-roll throughout the video i apologize again, you likely won’t have a reason to move it once you set it up, but i think it’s worth pointing Out in terms of ports, it’s exactly what you’d expect with the addition of two extra usb ports in the back there’s one usb c port and one usb, a port that you can use to charge your brand new dual sense, controller and, of course, hdmi, which you Plug into your tv, so you can play games right games enough about hardware. Let’S talk about the gaming experience. Okay, the games. They look sick.

The graphics are really good, but that ought to be a given on a new console generation we’ll get into it more. In a minute, but i just needed to mention right at the top, but just as much as the graphics. What impresses me on the ps5 compared to the four is: how quickly games load loading. This ancient game called gta 5 from an ssd on a ps5 took about 58 seconds and it took 2 minutes 45 seconds on the ps4 pro loading spider-man miles morales only took 18 seconds yep 18 and it took minute 30 on the ps4 pro.

Also, it’s worth pointing out that the console is really quiet. Finally, i know every brand new console is going to sound just fine at first, but we’ll have to see how it holds up after a few months of use. Since i already mentioned some of the ps4 titles, good news is that most games will be compatible. Sony says 99 of titles will be available, and that sounds about right, but not every ps4 game will be optimized for the ps5, so you won’t really notice an uptick in loading times or graphical performance and as far as new titles, there will be plenty at launch From assassin’s creed 2k and the one i’m extremely excited about demon souls here we go again anyhow during my first two weeks with the ps5, i played spider-man miles morales and astros playroom, both great examples of showing off new tech in the ps5. Let’S start with astro, because i think it’s the more interesting of the two and it does a great job of demoing. This thing, the dual sense controller.

This right here is one of the best controllers. I’Ve ever used at least the best sony controller i’ve ever used. It’S bigger and more ergonomic than the dualshock 4, but i will say i think i have to hold my thumbs a little bit lower to get a right grip on it.

It’S different, but what makes this a truly next-gen console controller are the haptics and adaptive triggers. So haptics they feel great and developers have ridiculous amounts of control over them. My first eureka moment was when i realized that the controller’s haptics match with astrobot space. You take a step with your left foot, your left side of your controller vibrates. You take a step with your right foot and your right side of the controller vibrates, it’s very subtle and non-intrusive.

My second eureka moment was when i realized the haptics are just slightly depending on the surface. You walk on it’s sort of hard to describe in video, but it works. Actually you can even hear the difference in the motors glass feels more classy and sandy beaches feel more sandy and there are many other subtle examples. The wind blows from the left side.

You feel the left side rumble or so far my favorite raindrops landing on your umbrella, the controller vibrates ever so slightly. It’S a really nice new addition that you might not notice all the time, but when you do, it’ll undoubtedly put a smile on your face. However, once i started playing spiderman miles morales, the haptics started to feel less deliberate. When there’s a cutscene involving some general marvelous mayhem as every marvel game does the rumble just feel less intentional every now and then you do get that.

Oh that’s clever moment, but those are few and far in between. I really do hope. Other developers take advantage of the haptics because they really aren’t that good, and the same goes for the adaptive triggers, which are also really good when the triggers are not adapting, or rather when they’re in their normal state.

They feel like regular old triggers. But when the adaptive triggers kick in so to speak, you sort of feel a little friction. I don’t know how else to describe it other than there’s some real resistance.

PlayStation 5 Review: a next-gen feel

There classic example is when using a bow and arrow the triggers increase resistance and once you’re ready to shoot you just release the trigger. My only wish was that the resistance was even stronger at the very end of my draw, but my favorite moment was when i grabbed onto this launcher thingy and both of the triggers just kind of start vibrating like crazy. It’S just little things that make this gaming experience feel very new. Oh last thing, the battery on the dual sensor is rated exactly the same as the dualshock 4, which is 4 to 8 hours, which is also a very broad range, and that sounds about right. Based on the two weeks that i had with it, you can charge it with a usbc or magnetically if you buy the stock. Okay, sorry, i made you wait long enough, but let’s talk graphics, specifically ray tracing.

PlayStation 5 Review: a next-gen feel

To get into this. I wanted to talk to our senior editor and my mortal enemy tom warren, who also has a playstation 5., hey buddy, how’s it going hey, not too bad you enjoying the ps5. So i wanted to call you and talk, graphics and specifically ray tracing. So, what’s ray tracing yeah, so ray tracing is like it’s basically the beyond it’s the golden thing that you want in games right now, um, essentially it’s better light shadows and reflections, just more accurate ones, so they’ve been using it in cinema for years now um and It’S basically the holy grail of next-gen gaming and we’re hoping to see a bunch like better reflections in puddles and windows and just shadows, and can you show us some of the examples? I think you have a few yeah sure. So if i switch over, we are in spider-man now that’s now. This is the perform uh.

PlayStation 5 Review: a next-gen feel

The visual quality mode um, which means ray tracing, is enabled at 30 frames per second and what you’ll notice is you get these crazy reflections of spider-man off of this building? Here and these reflections are pretty much all the way along all of the streets and all the blocks as you’re swinging around, and you also get if you. If you look at some of the puddles here, you can see the people’s like reflections, they’re crossing and the sort of light. That’S coming off the headlights um. All that sort of stuff is retracing um. Now, obviously, you give up 60 frames for this, but look look as i’m running along. You see the reflections now if i switch over to the performance mode.

This will give us 60 frames a second, and what i can do is show you how it sort of compares. So if i jump back down, we look at some of the, so we go back to that window. We started off with the reflections, have basically disappeared.

I can’t even see spider-man now um and, as i walk down the street this, the reflections on some of the um sort of puddles here, look pretty good and the headlights don’t look too bad, but i feel, like the realism just goes a slight bit uh. You do get 60 frames, but obviously you miss out on like when you’re shooting down the street. You miss out on all the window, reflections and stuff, so um yeah, that’s basically a sort of small example of ray tracing on the ps5 okay. So that’s the 500 playstation console. You have also a custom pc.

What do you get with that? This is watchdogs running on the 3090 here um and for this this is obviously a three thousand dollar pc. So the comparison is pretty. It’S pretty big um. Look at the reflections i get in piccadilly circus.

Here i run around. You can see this underground sign just slowly fades away into the sort of sidewalk there. It’S pretty crazy, like looking at all this stuff. This is obviously the top level um of what’s possible right now, um.

I don’t think we’re going to see quite this good on next gen consoles, but if we can get any close to this, i think that’d be pretty impressive. I’M a little bummed you have to like pick between ray tracing or 60 fps on the ps5 it’ll depend on the game. Obviously, but um i’ll leave i’ll think i’ll go with ray tracing either way. It’S a bit disappointing! Yeah, that’s all hey boom.

Did you see the uh the arsenal game at the weekend? Man? United again, i think albin yang was uh in ray tracing there. Wasn’T he erin hello anyway, there’s a very clear reason why spider-man miles morales takes place during winter in new york city? There’S lots of ice, the streets are constantly wet and everything is super, reflective, perfect raid tracing environment. I spent a stupid amount of time just swinging around new york, pausing taking photos of reflective buildings.

Cars shiny suits whatever, but there are two photos. I want you to focus on these. Two photos stood out to me the most. This is a photo of genki, your best friend computer genius in front of christmas lights, not during a cut scene, but during one of the early missions in the game, and the second photo is a close-up of his glasses.

Although it’s slightly pixelated, you can clearly identify that those are the exact same lights. I know this is a very specific example and you will probably not seeing during regular gameplay, but hundreds of those tiny little improvements do result in very lively and vibrant renders also quick psa. Don’T sleep on astro, it’s the most nintendo-like game. Sony has ever made, and it’s filled with easter egg fun mechanisms and showcases each aspect of the ps5 tech brilliantly. The last piece of this console puzzle is the user interface and sony rebuilt it from the ground up, while retaining some of the core elements from the cross media bar that was introduced two generations ago.

Fonts are the same. The setting menu looks very similar. The basic principle is the same, but a lot more organized and a whole lot faster, there’s one long strip of smaller app icons near the top of the screen which instantly load as you cycle through them. Apps, like the ps store library, the new explorer tab, they’re, all part of the home screen you never exit out of it.

You never feel like you’re opening up a separate app to go and use it. The only apps that do act app-like are the games themselves, of course, and the streaming apps, which now live in a separate tab, called media during gameplay. You can access these so called cards by pressing the ps button. Once cards give you access to retry some of the missions find challenges or side missions.

It’S basically like a fast travel feature. That’S built into the system. Instead of into the game, there are cards that show you walk-through clips, which you can put into picture-in-picture mode. You can see related news or you can see friends who are online if you have one of those and a bunch, more interactive cards around trophies, medias and so forth, and there are many other smaller changes which modernize. This console spoiler alert filters, customizable control center ability to save 4k clips, there’s even a do not disturb mode and an easier way of transferring save data from your previous system. I do wish the ps5 had something similar to xbox’s quick, resume feature which lets you jump freely between games with very little loading time. It’S pretty good if the game is supported. Also, there are bugs both me and tom.

Had our units crash a few times or just not boot up, it happened to us during the initial setup on day one, and it happened to me twice since when the console went into risk mode afterwards, i was greeted with a repairing console, rebuilding database error message. Our games – editor andrew webster, didn’t have those issues, but he did lose his save data for spider-man. I know this is early software, but early production units tend to ship with some inconsistencies. It’S nothing too alarming, but it’s something to keep an eye out for all.

In all the whole interface is a lot easier to get around due to both processing power and the redesign. In my time with the ps5, i can’t say i took full advantage of all the features like the cards or the walkthrough heads there. Just wasn’t a lot of opportunity to do so, but i do think it’s something people will genuinely find useful. Well, there you have it the playstation 5 and that all sounds great right.

It’S bigger, better bolder, faster, bigger and comes with a super good controller. What’S not to love and honestly, not much at all if you’re a console, gamer you’ll have everything that’s new with the playstation 5., almost every next-gen console is very promising in launch, though i’ll be curious to see what the mid cycle looks like and whether the ps5 Can be a platform that stands the test of time and that test seems more unpredictable now than ever before. What will the games look like by the end of this cycle? What will the mid-cycle upgrades look like? Will we need consoles at all or is streaming going to take off? I don’t know, but once these next-gen consoles get released, they become the now generation consoles and right now i’m very excited for what’s to come related news or friends. I was getting too excited for it.

I’M like oh i’m gon na make a joke. How i don’t have any friends. I can’t wait.

Thank you all for watching. If you need more info about the ps5 about which tv you need to get or anything else, there’s a whole lot more on our site, theverge.com so head over there or stick around here and go watch our xbox video and subscribe bye. .