Oculus Rift vs HTC Vive – Ultimate In-Depth Hands-On Comparison

Oculus Rift vs HTC Vive - Ultimate In-Depth Hands-On Comparison

Hi, this is Wayne again with a topic “Oculus Rift vs HTC Vive – Ultimate In-Depth Hands-On Comparison”.
Hey, what’s up folks, has it gone? This is watch hope you guys are all doing well, and this is a comparison, video that I’ve been working on for several months now. We finally have both the HTC vive and the oculus rift to do a full-on VR comparison. We’Re going to go through the ins and outs of both of these two VR headsets and platform, talk about the pros and cons of what each system has to offer and we’re going to ultimately discover which one is best and hopefully, which one is right for you. So without any further ado, let’s get right to it now.

The first thing we’re going to start off with is the pricing of both VR platforms, starting with the oculus rift you basically for $ 5.99 plus taxes and shipping. You get the actual headset itself and Xbox one wireless controller, a forward facing a camera for the visual tracking system, as well as a small, remote control for navigation and media controls. Now, even though the HTC vive is a little bit more expensive or retailing at $ 7.99 plus taxes and shipping, you do get quite a lot more stuff included inside the box.

Oculus Rift vs HTC Vive - Ultimate In-Depth Hands-On Comparison

Firstly, you have a pair of a motion track controllers, specifically designed for the HTC vive and that’s a killer killer feature. The oculus rift will have a dedicated oculus touch controllers later on down the road, but currently that’s not available. So that’s a big advantage on the vive side.

Oculus Rift vs HTC Vive - Ultimate In-Depth Hands-On Comparison

In addition that you also get the two lighthouse base stations which essentially transform any physical space into what they call room scale VR now for audio. Unfortunately, HTC vive does not have any kind of headset included, so you’re going to have to plug in your own pair of headphones on the ocular side, you do get a nice pair of built-in headphones, which actually sounds surprisingly decent now in terms of fit and finish, And build materials both are made relatively well. They both feel like premium products.

I do have to say that the rift has a cleaner, more streamlined, aesthetic compared to the vive, which looks a little bit more bulkier than it really is, and it’s covered in 37 and different IR sensors. Now, in terms of comfort, even though the rift is slightly lighter than the vive measuring around 470 grams versus 555 grams, both actually feel really light once you’ve put them on and both systems accommodate different sizes of heads a fairly nicely with the adjustable velcro straps. On the side and top portion, but after several hours of usage, one thing that I noticed on the rift is that the ventilation is definitely a little bit better than what I experienced on the vive. And that’s mainly due to the fact that a much of the side portions of the rift are made out of fabric which is breathable so thereby reducing any kind of fogging that you might have over a prolonged period of time. That being said, however, if you wear glasses, like myself, putting on the rift can be a challenge, although it is certainly possible, but unfortunately, there’s no kind of adjustability when it comes to adjusting the optics on the rift compared to the vive, which does have that adjustability, Which is definitely awesome to see you can simply pull open the side knobs and adjust the distance of the lenses to your eyes. So you can accommodate things like glasses, which is definitely very nice for people like myself that are optically challenged now, setting up a VR headset for the first time can be a bit tricky.

Oculus Rift vs HTC Vive - Ultimate In-Depth Hands-On Comparison

Luckily, the setup process on the rift side doesn’t take it that long at all, you can pretty much get the whole thing set up within 20 to 30 minutes. You only need to install the oculus software on your Windows, 10 PC and everything else is pretty much plug-and-play. The HTC vive is kind of a different story altogether.

It is quite a in-depth and lengthy process to get the thing up and running when you first start out. First you’re going to have to select if you want to go with a sit down experience or use the room scale technology which is going to employ those two base stations. If you are going to set up the base stations, you ideally want to wall mount a each of the base stations just five to six feet above the ground, although this is definitely not mandatory and it works in a variety of different setup positions. Each of those base stations is going to need power and connection to the other base station via the sync cable. Once you have the base station set up, you can actually use the motion controller to actually draw out your a play area as what they call it and that’s basically again, I create your virtual room scale experience.

You can use a variety of different spaces. Ideally, you want something that doesn’t have a lot of hazards in it, and the play area could be as small as five by six feet to as large as sixteen by sixteen feet now, in addition to setting up all that hardware, are you also going to need To install two pieces of software, one is a steamvr which comes are pre-installed with steam. So if you have that you’re all set to go – and the second is going to be the HTC vive software itself, all in all is probably going to take around 45 minutes to an hour to get Abbey, HTC vive up and running. Now, with that lengthy setup process, I think there’s a pretty big payoff with the sense of immersion you get with the whole room scale experience you pretty much get the sense that you’re in a miniature version of the holodeck from Star Trek in your living space, which Is pretty darn amazing if you’ve never experienced it? It’S hard to kind of portray in a video to give you guys an idea? How actually feels, but imagine it like a virtual reality, space where you could interact with different objects and because you have those dedicated motion controllers that manipulate different objects in the VR environment.

Be content that you experience on. The vibe feels a little bit more compelling and even more realistic, now currently right now, the oculus rift is a sit down experience only eventually they might have something like room scale like we see on the vive side, but even with this is down experience, the content On the rift is certainly more established, you have a bigger third-party licenses. Games like eval curie, really demonstrate the power of a gaming platform in the VR landscape and even with the Xbox one controller, you can really lose yourself in the experience and get that real sense of presence that everyone is trying to get now technically. Both of these two VR platforms internally have very similar specifications. They both are using OLED displays, which is going to get you excellent, blacks and, overall contrast ratios both actually look really great in terms of color rendition and everything in terms of resolution. Both of them are radar for 2160 by 1200.

Now without resolution, you still get a decent amount of pixelation. It’S definitely a lot better than the first generation VR headsets, where that horizontal grid was really quite distracting. Eventually, you do kind of lose track of that pixelation.

Once you get immersed in the content, but really do represent the reality in the best possible way, you’re going to need the highest resolution possible and you’re going to probably experienced some sort of pixelation until we hit a 4k and a k’ displays in the future. Now, in terms of the refresh, both panels are rated for 90 Hertz, so you’re going to need a system that can basically render out 2160 by 1200 at above 90 frames per second, ideally, and that’s why you really need a powerful graphics card with a powerful overall System to achieve that kind of performance and when it comes to feel the view of both headsets are rated for about 110 degrees. But there isn’t kind of a difference of once you put on the headsets.

The HTC vive gives you a little bit more of a taller overall aspect ratios slightly compared to the wider field of view on the rift side that may be just due to the optics on both headsets, but it could be just me personally as well now, in Terms of connectivity, both systems are going to use HDMI to connect the headsets to your actual GPU and you’re, going to need a couple of extra USB connections for all the different accessories on the HTC vive. You also have an option with the breakout box for connecting a DisplayPort 1.2 connection, and on top of that, the vibe actually has a built-in Bluetooth. So you can pair your smart phone with the headset, so you can get different notifications from your smart phone directly on a 2d vive headset.

Lastly, as you can see from the front portion of the vive, you also have a front-facing camera, which is definitely a little handy feature if you want to see what’s happening in the real world, without taking off your headset. Now, like any new gaming platform, the one thing that’s going to make or break a new system is going to be games and in terms actual games count. The oculus rift exclusively has about 30 games available right now at launch. The HTC vive has around 50 games. Now, there’s constant development of brand-new titles for that’s, going to be available on cross VR platforms as well as exclusive titles for each system, which is definitely going to be interesting to see as we go through the coming months now. The two big titles on the rift definitely has to be Lucky’s tale, which is a platformer. I kind of reminds me of a Mario 64 and definitely has those similar dynamics, but in the VR space it really does feel really different and very very compelling. Definitely something worth checking out if you have the rift, but there are two specific games that I really like to plan on the rift one is eval curry, which a space shooter specifically designed for the rift and in the field of view, is a first-person perspective. In a cockpit and the really cool thing is you can actually interact with some of the items in your cockpit, but it’s mostly designed to be kind of an arcade online, a shooter, and it really excels in giving you that sense.

That you’re in space and just be careful – this is one of the games that can definitely get you nauseous after a couple hours of play. Another great title definitely has to be Cronus, which is a little bit more storage. Driven, what’s unique about this game, is it actually uses a static moving camera? So, most of the time, it kind of reminds you of playing that first hour Resident Evil game where the camera is allocated in one area and it just pans around your character, which is a definitely kind of interesting perspective. To take on the whole story. Driven role-playing game now the games on the vibe, for the most part are not that traditional many of the standout titles are going to be revolving around the room scale technology. One interesting thing to play is hover Junkers, which is a multiplayer shooter and you basically choose a ship based on your actual, a room scale size and essentially you roam around your ship, take part in some epic gunfights and you can even physically hide behind your ship.

Defenses, which again adds that level of immersion that you’re not going to get from a sit down experience. Another interesting game that you guys have probably heard of is job simulator, which essentially allow you to do a medial office work or become a gourmet chef, and it’s basically a simulation of whatever task. A particular job will have and the really cool thing about this game.

It really shows you the dynamic controls that is being offered with the HTC vive controllers. You can do a number of a different tasks in a variety of different ways. All thanks to the custom controllers that the vive comes with, which this game is utilizing very well.

Now there are a couple of different third-party games that will work both of the rift and vibe but they’re, far and few between there’s actually a couple of older titles such as project cars. That will work in VR just generally, but the performance is not very well. Optimized for both platforms and you’re going to need a monster of a system to get decent playable framerates, especially if you want to crank those detail settings but really on that guy’s, that’s really it now. I still think a VR is not for everybody, especially on the high end PC platform.

Certainly there’s compelling options with Google cardboard and Samsung gear VR, and there’s probably going to be some cheaper alternatives coming out later in the future content. Right now is kind of sparse on both the oculus rift and the HTC vive. But there’s going to be a growing library, certainly in the next couple of months, if not the coming years and there’s lots of potential, but I still don’t think it’s ready for mainstream consumption, especially at the price point, and even though the HTC vive, I think, is A more immersive and certainly more compelling VR experience, but until we finally get the oculus touch controllers, we can’t really decide on which one is going to be ultimately the best platform. So, overall, I wouldn’t say that you need to be in a rush to get one of these headsets right away. I would probably recommend it for you guys to wait for the whole thing to kind of settle down prices to come down and the content to become more compelling and more available, which will inevitably happen because there’s definitely a lot of potential over here.

But really on that guys, that’s really it! I definitely give us a thumbs up if you liked this video give us a comment down below on what you think in the entire comparison and which a VR headset you guys are personally going to go for love to hear all your thoughts. Thank you. So much for your support, thanks for watching and we’ll see, you later take care. .