How Namco Ruined Loading Screens

How Namco Ruined Loading Screens

Hi, this is Wayne again with a topic “How Namco Ruined Loading Screens”.
So I don’t know if you remember this, but really long time ago there was a game. I don’t remember what game it was, but during loading screens, minor VGA during loading screens, there’s like a little mini game that you could play you know about this. Yes, I do and there’s a patent on mini games during loading screens which, like isn’t that important these days, because most loading screens are pretty short now right, but back in the day there were some loading screens that were pretty chungus. If you were playing like Morrowind on the original Xbox, it was long that loading screen took forever loading back off of, like DVDs and CDs and stuff like that, used to take a really long time painful. So at that point in time, if you could just play like pong, yeah like if you’re playing a multiplayer game and there’s a huge loading screen, you and your buddy can like fight each other in pong or, like some other like who cares little game that’ll.

Just keep you interested that would have been way better, but some dynamco but yeah yeah why they panned it, and then they were just like nope. Nobody can do it, you’ll have to pay us and then it’s not going to be worth it to pay them for anybody, because it’s just a minor inconvenience. So it’s gon na buy the game. So basically, Decades of people’s lives were spent just sitting staring at loading bars staring at loading bars just why? What was the point? Uh money? .

How Namco Ruined Loading Screens