Hi, this is Wayne again with a topic “Could Language Models improve NPCs?”.
This one’s from Noah, though hey Linus and Luke. What are your thoughts on using large language models in game development? It’S just all AI today, I feel like, even though they can’t have their own opinions, they can be perceived like they do. Yeah um kind of cool yeah, if you just like, walked up to an NP like a random NPC and could have like a long conversation with them. I feel like it could be really good for immersiveness, but really bad for game play like it. It’S really cool.
If again, if you want to go down a rabbit hole, I’ve recommended one Rabbit Hole already. This show, but this one’s really cool um, look into the ways that game developers will try to guide the player through the level through the experience, be it through um lighting or um or or through you know, studying uh player decision making and and creating mazes that Are hard but you can totally get through them. It’S there’s also incredible and so muddying up the important data that the user may gather from from non-player characters with genuinely engaging conversations could be a big problem, there’s also down that same line uh in the. In the same way that people who design malls – and you see a ton of this in Vegas – there’s lots of uh like neurological stuff with how you perceive light Reflections and different colors of things and whatnot. So different malls and whatnot will be designed in a way that they use certain materials on the floors in the hallways and different materials on the floors in the shops uh to to guide you in different directions and to make it difficult to leave. That’S a big one um.
It turns out that you’re just a monkey and someone is playing you there’s lots of ways to influence you a smarter amount of doing it all the time. Yeah, there’s peoples with doctorate. There’S lots of people with doctorates whose whole job is to keep you using certain apps and services yeah. That is totally a thing. You’Re gon na get you um, okay, but yeah. I like that idea.
I think Dan even mentioned this in the chat but feet like one of the problems that I would see with that is prompts, but you could feed it prompts based on your your actions in the game or like your details, of what your character stats about your Character all this different type of stuff yep that could take uh in-game conversation to an interesting different level, especially because you can get large language models to speak in certain ways like you can get it to speak like a pirate so like that, wouldn’t even be it’s Probably that’s pretty cool a couple of people have brought up how useful it is for Dwarf Fortress because it generates so much text, but isn’t written very naturally and chat. Gpt can like fix it right up, which is pretty cool. .