Behind the Scenes of the Escape Room Craze

Behind the Scenes of the Escape Room Craze

Hi, this is Wayne again with a topic “Behind the Scenes of the Escape Room Craze”.
I’Ve always loved puzzles my whole life and but, of course, never thought seriously about making games a career, but when it was time about six months ago for me to figure out what i wanted to do next searched myself and realized. You know why i don’t know if i’m going to work really hard whenever my next company is it better, be something that i really enjoy doing so, took the leap and decided to start a game company initially, i had no idea what the project was. My first project was going to be, but it was intrigued at the idea of escape rooms. The palace of fine arts was a natural venue for an escape room. It’S it’s a it’s a place. It’S 100 years old, it’s rich with history, and we just thought it was a great great venue to create an escape room and we built one rather than doing zombies or supernatural stuff. We built an escape room that has a historical component and ties back to actual events that happened back here 100 years ago. Harry houdini was here but more than houdini. There was an array, an amazing array of uh innovators and thought, leaders who were here and we envisioned what uh, what a game with those people would be like, and so that’s the sort of the genesis of the room. We wanted to build the room that that met the needs of the story and the puzzle and the game we wanted to create.

We weren’t able to create something technical first, i started out thinking. Maybe we’ll use an arduino. I had really done no coding for arduino before, but i knew what it was.

Behind the Scenes of the Escape Room Craze

It ended up being quite heavy on the tech side using you know, eight mega arduinos and about 5 000 lines of code. But again those came because we we had certain objectives things. We wanted to do with a particular puzzle, and then it was about figuring out. The best way of doing that and arduino is really represents this fascinating connection between the sort of digital space and the real space, and it’s sort of interesting how so much of the world has been trying to make the digital world more real virtual reality um? What we’re doing here is in a sense making the real world more digital. We built a pretty heavily technical room in the sense that there’s a lot of technology in that room, um, probably more so than the typical escape room uh for the next one. The houdini’s room is great, but it can. It can basically take 12 people every every 80 minutes or hour and a half or so so we want to experiment with how we can create escape rooms that can entertain more people per hour. Basically, better throughput and one of the holy grails, perhaps with escape rooms, is creating a room that you can play a second time right now for the most part they’re a puzzle when you know the answer, it’s no fun to play it anymore, but i think there Are ways that you can create rooms that are just as fun multiple times if you liked this video subscribe to our website or send us a comment on facebook or twitter be sure to check out our other project videos or visit us on makezine.com.

Behind the Scenes of the Escape Room Craze

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