Apple’s Best Gaming PC is an iPhone

Apple’s Best Gaming PC is an iPhone

Hi, this is Wayne again with a topic “Apple’s Best Gaming PC is an iPhone”.
Man Resident Evil Village looks great on this gaming PC, or at least I assume it does cuz. That has nothing to do with what you’re looking at right now Apple of all companies is pushing mobile gaming to a level that I wouldn’t have thought possible. Modern AAA titles running not in the cloud but in the palm of your hand, is Apple’s best gaming computer, an iPhone, I mean sure we’re running it at 720p, the graphics are set to low and the FPS isn’t crazy high. But when modern games already look pretty darn good at low and you’re scaling down to a screen, this size, I mean hey, playable is playable and at the end of the day, all any of us really want is access to Quality games that were made to be Enjoyed so if we can run them well enough on a device that we were going to have in our pockets anyway, I hate to use apple words, but this is kind of magical like this magical segue to our sponsor the ridge upgrade your everyday carry to the Ridge wallet, it’s RFID blocking technology, protects your cards from digital theft, while its durable materials ensure that it lasts for years to come. Click the link below and use code Linus to get 10 % off your purchase and get free shipping don’t get me wrong.

Apple’s Best Gaming PC is an iPhone

There are plenty of good, even great mobile games, it’s just that the vast majority of them come with annoyances like microtransactions time Gates, boring activities you need to slog through before you can enjoy the actual fun gameplay that they show off in the countless trailers that you’ve, Probably seen sometimes here on our channels by contrast, AAA assuming it’s not a game as a service tends to be the opposite, allowing me to marry the convenience of this with the enjoyment of something more like this. It looks really great, but there are definitely problems and I’m definitely noticing the occasional FPS drop. But it’s very usable, like man that character model looks pretty good for low settings. I will say that the uh, oh um, you go left back into the left.

Apple’s Best Gaming PC is an iPhone

You said back into the left: ehy there’s nothing here: plof um nope, I’m dead. The onscreen controls take up a solid 50 % of the screen control issues aside. This is absolutely playable, though it’s worth noting that playable doesn’t mean easily playable. We observed some pretty toasty temperat during extended gaming sessions and even not that extended, reaching Apple’s, serious thermal state after just one and a half minutes when we tried running at the iPhone 15 Pro’s native resolution of 1179 p.

Apple’s Best Gaming PC is an iPhone

And if you were hoping to have the same experience that I am right now and you don’t have an iPhone 15 Pro, the answer is: no: it won’t even launch on an iPhone 15 or lower than that which could almost be an entire video on a more Apple Centric Channel, like what per app per device granular performance skating, is going to mean for a Marketplace like the App Store, but who could do such a deep dive? No idea, anyway, the simple version is: I think this could end up being a little overwhelming for your more casual, iOS gamer, who assumes well what I have a reasonably modern device. I should just be able to download and play most things on the store coming back to thermals, though it should be noted that sirious is still one state shy of critical and two degrees of separation – pun intended from shut down. So it’s not like the device isn’t working as intended and if you use a controller, whether it’s a USBC one like this or less, ideally, a Bluetooth controller, then pop it back down to 720p, rendering all of a sudden no overheating hands and some of the other Problems disappear as well. Okay, here we go. Oh, this is so much better. Ah, it wasn’t back into the left was oh wait that is left well, okay, whatever the point is, this might take up a bit more space in your bag and good luck, keeping it in your pocket, especially if you’re wearing clothing designed for women, but, dare I Say it makes the experience enjoyable.

I think I do dare say that, like this is not bad, I would even go as far as to say that this is more comfortable than some of the dedicated handhelds that have come out recently comfortable, like our toasty 3D down jacket for the fall and winter Months, it looks and feels good LTT store.com, speaking of which, while the steam deck kicked off a revolution in portable gaming, how sick would it be? If you just didn’t need one for comparison, then I’ve got both the most popular and the most powerful portable gaming decks. The Nintendo switch and the r Alli Z1 extreme – let’s see if these deliver a good enough for betterer experience to justify if y carrying around their bulk. The bigger screen is very unforgiving, but there’s no doubt that the game is running way smoother.

In spite of the fact that an Rog Ally costs only about 70 % as much as the latest iPhone with that said, it’s a completely separate device that you’re going to have to carry around man the way the the way the Shadows are handled is really ugly. Yeah, whatever just chill chill brother, what happened is that the dad this messed up? Man, if I had to guess I’d, say the frame rate is at least double, maybe even a little bit more and yep at the same resolution and gameplay settings. It is three to four times higher, but it’s worth noting that the Alli is pushing slightly fewer pixels at 720p, because it uses a 16×9 aspect ratio rather than 19 and a half by9.

Why does your ally run so loud, oh you’re, in 30, W turbo mode? Because it’s plugged in the good news is that even turning it all the way down to 15 watts where we would get 2 and 1/2 plus hours of battery life, we’re still getting well over 100 FPS. It’S a markedly better gaming experience. Let’S try the switch wow! I’M not sure what I expected from the switch but um that kind of stutter. Probably wasn’t it espe. Since it’s streaming sorry, you said it’s streaming: oh, oh there’s no option to play Resident, Evil. Village.

You can only play Resident, Evil. Village Cloud. I didn’t even know the switch had a cloud service and know you have to buy the game, and then you get access to this game specific. What you buy the game and you just get a cloud version of the game. I don’t make the rules.

L, i mean the graphical Fidelity looks amazing, but the latency is really bad. Really bad. Look at this you we don’t even need to use slow-mo capture to show you guys this, like I let go, and the screen’s like what really blows me away is.

Even if you were okay with this gaming experience, you’re not going to be able to take it with you on the go, because in order to game from the cloud, you need a strong internet connection. The only way I can see this making sense to Nintendo is if they are desperate for a response to competition after they just don’t bother launching more powerful hardware for know 6 and a half years, and I didn’t think the Alli had a bad screen and it Doesn’T but the iPhone is so much better look at the fire. The AL looks so washed out with comparison y just way richer with that said, 120 FPS versus 30 FPS definitely an advantage, but do you want to carry this around everywhere? It’S obviously going to be a personal choice, for my part, whether I would choose it or not. I’M just just blown away that this exists at all and Impressions aside, I want to talk about the hard numbers to identify how the various factors affect performance. We took a baseline, pure raster measurement testing, with the prioritized performance preset at 720p, without metal FX upscaling, we’re going to talk about Metal FX later that landed Us in the 40 FPS average range with dips to about 30 frames per. Second, as I experienced it’s very playable, but what happens if we step up to the prioritized Graphics preset, we expected to get some lower percent of the original FPS, and I guess, if you think about it, we did zero.

Zero is a percent now to be clear. It didn’t imediately crash at the prioritized Graphics preset, and it looked noticeably better up until it did especially the Shadows, but with us already sneaking below that all important 30 FPS Mark at prioriti performance it feels like prioritized Graphics, is more of a preview of how the Game might look on a future iPhone or a larger, more powerful Apple device, rather than something you are actually intended to use today. The next thing we tried was to dial it back to Performance, prioritization and then set our resolution to Native 2556 x179, and here, even without the extra eye candy, it hit the iPhone hard utilizing. Nearly all of our GPU, while netting us about 22 frames per second average, with our 1 % lows falling in the 12 FPS territory. That is also not a good experience, and at this point, if I was Capcom, I do love by the way they are taking an aspirational approach and they didn’t dumb down the port. But if I was them, I would probably stick a disclaimer in front of both of these options in the menu explaining hey. I know the game’s running like crap, but there’s nothing wrong with your phone or the game.

It’S just that these settings are intended for more powerful or for future Hardware. Now it’s time to talk about Metal, FX upscaling, unlike nvidia’s, first iteration of dlss, we saw very little in the form of Garbo artifacting, and I think a big part of this is because we’re using a smaller screen. But I also think part of it is that Apple’s done a pretty solid job of it? I was able to pick it out, but it didn’t bother me when I was just trying to experience the game.

The bad news is, we didn’t see much in the way of a performance Improvement. At 720p I mean 10 %. More FPS is 10 %, I’m not going to say no to it, but 1 % lows were basically the same, which indicates to me that the render scale wasn’t actually changed. That much. However, at our pseudo 1200p, with metal FX enabled we go from a pathetic 22 fps to 31 frames per second, a 40 % gain that still Falls well short of the almost doubling we saw in our 1 % lows now. That is fantastic and indicates that they are rendering at a significantly lower resolution, probably closer to 720p and that their upscaling is working pretty darn.

Well now, at this point you might be thinking to yourself I mean that’s nice lus, but what you’ll be gaming for 20 minutes? This must crush the battery life of the iPhone, but you’re actually mistaken. Gaming at 1200p should be possible for over 2 hours, with brightness maxed and at 720p. You can expect more like three. It’S not amazing, but you can comfortably turn the brightness way down to get a lot more time out of it.

When you consider that handhelds, like the Ally or the steam deck generally only last for 2 to 3 hours, depending on your power settings, that’s kind of awesome and if this is just the start of what we can expect from metal and Apple’s a series Silicon. Frankly, I am not impressed, I’m excited, I mean a few years ago. I wouldn’t have even believed that this was coming, but here we are which either means that Apple’s engineering team is awesome or that I’m an incurable cynic, probably a little bit of both and one big Advantage for the iPhone that I’ve only just touched on is the Display this is a super retina xdr OLED, which marketing mumbo jumbo aside means that it is pretty freaking awesome. It clocks, in with a pixel density of 460 PPI like the Alli, it refreshes it up to 120 htz, but, unlike the Alli, the HDR experience is phenomenal.

Like it is just immediately obvious to the eye how much better this looks and a big part of that is thanks to its OLED per pixel local dimming, not to mention the Staggering 1,600 nits of peak brightness that it can hit. Based on our testing, you can complain about the size, but it is quite literally the nicest screen in your your house and probably the best screen on anything that could be called a handheld console and while the game title list is short today, unlike the Android gaming Phones that are on the market, this thing is slated for access to some very serious titles. Village should be out by the time this video is up. The Resident Evil, 4 remake is out later this year and Assassin’s Creed Mirage is slated for early 2024. Arguably, that list is still very short, but these are major releases from Big Developers like Capcom and Ubisoft. So it’s clear that when Apple said they were going to make porting games to Apple silicon easier. They meant it now.

There is another alternative for the Android users out there sort of a few years ago, xcloud came to Android for Game Pass ultimate subscribers, which is super cool, but for gamers, who are more sensitive to input leg like myself, it’s got to be noted that it relies Heavily on data center proximity and Wi-Fi quality, and it’s never going to feel quite like the local experience, even if that local experience is running at a lower FPS and there’s just so much more to love about this. Imagine with everything syncs to iCloud playing across multiple devices should be a breeze. So, theoretically, you fire up Resident Evil on your M2 iPad Pro or your MacBook, and then you head out to catch the bus and you just keep gaming on your iPhone without missing a beat.

Who knows maybe, once the new Apple TV launches it’ll have an A7 Pro chip in it as well? So you could seamlessly game from the couch in your all Apple ecosystem. If you want to get a head start by the way, we’re going to have all those products Linked In the description down below for now, this is just the beginning, and it’s got me pretty excited excited like I am to tell you about our sponsor ant lion. Audio, if you know about ant lion audio, it’s probably because of their mod mics, solid, versatile mics that attach to any headset or flat surface.

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In my opinion, pretty cool phone .