I’m NOT Supposed to Have This

I’m NOT Supposed to Have This

Hi, this is Wayne again with a topic “I’m NOT Supposed to Have This”.
You can do this, this is my job. Do you have any idea? Do you have any idea how games were developed for Google stadia because I don’t, but it has got to be totally different and I bet it’s fascinating and if we don’t learn about it now we may never get the opportunity. The thing is for traditional consoles. There’S always some development hardware and documentation that goes missing and finds its way onto eBay, even if it takes years, but this time everything’s in the cloud so next month, when Google presses that button it’s gone or is it see the thing about rug, pulling an entire Industry of passionate creatives is that someone is going to end up salty enough to say screw it to your NDA and talk to the press, and we found one such someone. We not only got our hands on extensive documentation and screen capture so that we can preserve this important little piece of gaming history. But we also got a stadia development node, a piece of Hardware designed to play stadia Cloud games, but from right in front of you time really is a flat circles in it. I had no idea that these things even existed, but they do and we’re going to be, taking a close look, you know what else exists.

I’m NOT Supposed to Have This

This message from our sponsor hetzner hetzner offers high performance Cloud servers for a great price. They Now cover the east and west coast of the United States, with their latest location in Hillsboro. Oregon use the code ltt22 at the link below for 20 off when you create a game, particularly AAA assets, are often version controlled by perforce and stored on a local server, as well as on your own workstation. As you develop, team members submit their changes to the server and new builds get created for QA to test.

I’m NOT Supposed to Have This

These builds are then loaded onto Dev kits that will attempt to run them locally on pre-production Hardware, that’s pretty much. The workflow that we’ve shown before and the process with stadia game development was similar, but with a key difference and that’s that for most developers there is no local testing Hardware at all. Instead, you would have to submit your build and wait for it to transfer to Google servers a process that could take up to 40 minutes for wait for it about two gigabytes of content for context. A 60 gigabyte game should take just a few minutes to load onto a dead, a console as long as you’ve got good infrastructure talk about an efficiency nightmare.

I’m NOT Supposed to Have This

There are workarounds if you’re desperate someone can make a change in unity, for example, and then just try it on their development workstation to see if it works, but to properly verify you need to run it on the same Hardware that the user will have in a Build package: that’s why, in a typical Studio, most devs would have their own console or more than one console at their desk, so they can quickly verify changes, of course, that version of things you know where stadia doesn’t have local Dev kits doesn’t really jive with the Existence of this does it ah well, when these slow transfer speeds become an insurmountable problem for you, you can actually reach out to Google and request a local Dev node like this one, which is basically a stadia Cloud Server that sits right on your desk. As far as our friend could tell, they didn’t just hand them out to anyone, though you had to justify why you needed one and look. Even once you were approved, the experience wasn’t exactly uh the white glove. For example, they asked Google about providing controllers and the reply was a link to the product page where they could buy them for MSRP nice.

So with all that work out of the way. What exactly is it that you get in the mail on the surface? It appears to be a stadia branded Lenovo think station, but maybe we’re going to find something more interesting on the inside there we go a little Dusty. What are we looking at here? Well, it isn’t getting less standard.

Looking I love that Lenovo does their front. I o on an actual hard PCB instead of with wires, so that’s pretty cool for cable management, wow, 64 gigs of RAM! That’S a lot for a gaming PC. I wonder if that’s just lenovo’s minimum spec mind you think that they’re ordering enough to customize The Branding on the front.

Oh, that’s apparently really easy to do modular. Even the CPU is only a six core, meaning that this thing has pretty pedestrian specs other than you know, obviously having a workstation class GPU in it, and even this workstation GPU, it’s not exactly a powerful one, not that we’ll have any way of knowing that. For sure, because, unfortunately, we couldn’t find any reference to the Radeon Pro v320 on amd’s site whatsoever and in fact the only resource we could find was a tech power up page that had different specs listed than the card that we have. The page says 16 gigs of RAM, but ours apparently only has eight, so it’s actually even worse than a basic v320. No, it’s not bad is our basic blank t-shirts lttstore.com. So if this thing isn’t powerful, then how could it be useful for development? Well, it’s because it’s not for actually doing development like a console, dev kit.

This station is for testing to see how your game is going to run, stop from making the game. So it makes sense that you would want a test node that isn’t too powerful you’d want something that’s as close to the servers that Google is using to run the service as possible. That way, what the dev sees there at their station should be. Representative of the end user experience now, obviously, an army of Lenovo think stations isn’t exactly what Google is using in their data centers. They actually confirmed the hardware specs for stadia and we know that each of their servers can run four 1080p instances. Ours can only do one, but it seems to be pretty close airing on the side of not as powerful our Dev friend who sent us.

The node mentioned that with how well some games ran at 1080p through the cloud. The data center nodes might actually have better. Gpus and I guess obviously the 4K nodes would be substantially better than this, but we weren’t able to get our hands on one of those hey. Look at that Stadium, splash screen from the BIOS.

This is what happens. This is it. The fan gets louder. Okay fans, ramping up and fit so much fan in this bad boy, and that’s actually as far as we’re gon na get with the software.

If we connected this ethernet cable, it might boot up, but our kit would immediately phone home reporting, a location that is hundreds or thousands of kilometers from where it’s supposed to be, and our friend would get a nasty letter in the mail from Google’s lawyers. But that doesn’t mean our adventure is over if we could plug it into a network and launch a game. It might look a little something like this. You launched the stadia partner portal on your PC and select a node from the pool.

It’Ll either be a remote one or your local one, if you’re so lucky once it’s reserved, you then create an instance of your game by selecting the application and which version of it you want to launch there’s a one terabyte drive in our node, so you can Store plenty of iterations of your projects. As long as you have the space you select, which end point, you want your instance to launch from and boom we’re in. At this point, you’re testing your game, like you, would on any other dev kit, pretty cool, but this local node actually still suffers from a problem that the main servers at Google also have when you’re testing, unfinished software crashes and hangs are inevitable and they can sometimes Be so bad that you need to restart your test console with stadia that takes at least 10 to 15 minutes for it to reboot and re-register itself with the back end. I don’t know when the last time you restarted your PS5 or your Xbox was, but I mean a minute. Maybe two minutes tops, so it’s easy to see why developers might want to avoid this sort of workflow, considering how much time is potentially wasted at all these steps of the game creation process, but somehow they were still doing it developing for stadia, and everything seemed to Be going pretty okay, so why did Google just kill this entire project? The memes have certainly been fun, but humor aside, there are also Legions of satisfied, stadia customers and successful devs who were making money hand over fist, at least once the payment model got changed from getting cash up front to a cut of the subscription Revenue. Based on time played, so there are people whose lives have been affected in a very negative way by ghoul’s decision here, like if you had a big chunk of the user base playing your game every day, we’re talking potentially hundreds of thousands of dollars a month without Hard numbers, we can’t say exactly how many stadia users and stadia pro subscribers there were, but a few rough internet estimates put the Peak at about 2 million, and that sounds realistic, given that anyone with a phone could install the free app.

However, stadia Pro was a monthly 10 subscription and the estimates seemed to vary for that one between 160 to 180 000 active users. If we average to 170 that’s 1.7 million dollars in Revenue per month, which is a lot of money, but not nearly enough when you consider the overhead that it needs to support the stadia team at Google was apparently hundreds of employees nearly 300 at its peak plus. They needed to maintain hardware and programs for Distributing it and infrastructure and obviously they needed to pay out a significant chunk of that Revenue in shares to game developers, but in spite of how obviously unsustainable all of that sounds now in the aftermath. Apparently, at no point did anyone internally at Google seem to acknowledge that stadia was on its deathbed. Despite all of the outside rumors, it was seemingly business as usual right up until the very bitter end. In February of 2021, Google shut down their in-house Dev Studio, but insisted that it was for the best, so they could focus on the business side of things.

Then in July they tried lowering their cut of the sales. Then, in September they moved Jack buser to Google Cloud’s head of gaming Solutions. In November they cut the price of the hardware from 60 to 22 dollars, as the program was now two years old cute and then in February of 2022.

They said that everything was perfectly fine, despite rumors of an internal stadia deprioritization right, our inside source says that they and every other Studio were being lied to just as much as we were, and we have no way of knowing how high up the chain you actually Needed to be to know what was going on when rumors popped up in the summer, they emailed corporate the dev friend, and they got a reassuring reply, a couple of days before the announcement. They actually got a new version of the SDK, the software development kit. That was pushed out to developers to work on stadia, an industry colleague of our friends from another Studio, even flew from Japan to San Francisco, to talk about the future of stadia with Google the day before they shut it all down. Now, luckily, for the team we got this unit from the writing was on the wall and they had already pivoted to porting their game to other platforms, as for others, Google’s actually trying pretty hard to properly pay out Studios Fair shares, almost like uh, like a severance For a fired employee, customers have already been refunded or are going to get refunds and Google is isn’t broke, so hopefully the check’s clear and that’s all sorted out pretty quickly. In fact, it they’ve done such a good job of canning. This thing that the person we spoke with only had good things to say about their experience dealing with Google.

They all seem friendly, they’re nice to work with. It almost has this like super weird mutual breakup Vibe. Will anyone ever trust Google if they try to re-enter the gaming space almost certainly not, but there doesn’t seem to be a lot of anger either with the entirety of what’s referred to, as the Google graveyard being in plain view, for anyone to see it’s almost like Everyone kind of knew this was coming, but they were willing to take the bag of money for their work and see.

If who knows, maybe this is one of those projects that stays hey. Maybe let’s hear the game? The name came from stay the uh, not so much, though maybe it will stay around in some form. I have no evidence to support either of these theories, but I think it’s possible that Google could sell the technology to an interested party and I also don’t think it’s impossible.

That stadia could reach surface as a business to business product say a mobile carrier wanted to introduce a cloud gaming service. They could use white label stadia to spin it up extremely quickly. Until that happens, though, it’s yet another line on killed by google.com, which, for those who are not in the know, is an amazing site that Chronicles all the products and services that Google has launched ran sometimes for years and ultimately killed at least in this case.

Unlike Google play music, which is still better than YouTube music, they have fully compensated their customers and seemingly Partners, but there is one more thing that I would like to see resolved. That’S the stadia controller. While it can be used on your PC with a USBC cable. I suspect that many gamers in 2022 and Beyond are not going to want to deal with that and are going to end up junking them. So Google, I’m asking you please either provide a fix or open up the firmware so that the community can work on getting it working wirelessly over Bluetooth. Please and thank you and thank you for checking out our sponsor Squarespace. If you need to build a brand online, you need a website, but but Linus I just learned how to turn on the little flashlight on my phone. How am I going to build a whole website you ask with Squarespace Squarespace? Is a One-Stop, No Frills all-in-one platform for expanding your presence on the internet? Squarespace lets you build beautiful websites, engage with your audience and sell anything and everything from products to content without needing to attend the Linus techwort School of tech Wizardry. We love Squarespace so much that we use it here at Linus Media Group.

It’S custom templates make it easy to stand out with a plethora of themes and customization options to fit your needs, and you can maximize your visibility thanks to their Suite of integrated SEO features, there’s also analytic insights to help you optimize for performance, so you can see. What’S working well and What needs tweaking so don’t wait, get started today and head to squarespace.com forward slash LTT to get 10 off your first purchase. If you guys enjoyed this video, maybe check out the last time we tried all the streaming services is that that was our last chance to do it. It’S over for stadia, probably Luna at some point. .