ZOTAC GAMING GeForce RTX 2080 SUPER vs 6 Year OLD Graphics Card

ZOTAC GAMING GeForce RTX 2080 SUPER vs 6 Year OLD Graphics Card

Hi, this is Wayne again with a topic “ZOTAC GAMING GeForce RTX 2080 SUPER vs 6 Year OLD Graphics Card”.
What is up folks how’s it going? This watch hope you guys are all doing well and what you’re looking at is the gtx 980.. I bought this card back in 2014 almost six years ago, and one of the things that i’ve always been curious about is technical progress over the years now we always feel that things are stagnant. Things are moving progressively slower and slower each year, but uh to put things in perspective. What we’re going to do is compare this older gpu to a modern day. Rtx 2080 super from zotek we’re going to take a look at one game in particular.

ZOTAC GAMING GeForce RTX 2080 SUPER vs 6 Year OLD Graphics Card

Control that has enhanced ray tracing capabilities enabled we’re going to take a look at the general gaming performance that you’re going to get by using an older graphics card and playing a modern day. Gaming title that has highly demanding visual elements in it, as well as take a look at the overall ray tracing capability of control. What you’re getting in terms of visual enhancements and see what the is between ray tracing on and off now. Just to give you guys a little bit of a difference between these two graphics cards, we’ll have the specifications up right on screen and, as you can see, the gtx 980 for the time was definitely pretty powerful.

ZOTAC GAMING GeForce RTX 2080 SUPER vs 6 Year OLD Graphics Card

We had a base, a frequency clock about 1266 megahertz. Seven thousand ten megahertz memory clock. We have over uh 2048 cuda cores as well as four gigs of gddr5 memory, with a 256 bit memory width now we’re specifically using the rtx 2080 super amp extreme edition from zotek, now being several generations newer in pretty much all categories you can think of the 2080 super is gon na be far superior. We have a 3072 cuda cores.

We have double the a memory capacity of 8 gigabytes of gddr6 memory, as well as double the memory clock, speed as well. A much faster boost frequency at 18.75 megahertz in terms of the gaming rig we’re going to keep things fairly simple. I’M using the previous generation intel core i7 8700k processor based off of a motherboard uh.

Take a look at the description for more details about the benchmarking rig and just to keep the resolutions a little bit more manageable for the 980. We’Re just gon na play control at 1080p, but we’re going to keep the detail settings high and at that resolution with those detail settings we’re getting around 33 frames per second after about 20 minutes of playing control on our gtx 980, and that’s certainly not very good And keep in mind this is a very demanding a gaming title. It’S modern it’s designed for the latest hardware and it’s certainly hard for the gtx 980 to kind of keep up with the level of textures details required to play this game at the specific texture detail levels.

Now, if you do bump down the uh detail, levels to medium to low you’ll, get more 40 to 50 frames per second uh, which is certainly a little bit more manageable, but definitely not as enjoyable. Now as soon as we pop in the 2080 super from zotek. With retracing turned on we’re getting around 50 frames per second, which is still very, very manageable, especially at this resolution of 1080p, and we keep in mind, we still have high details on the textures themselves. Now. The key thing that we want to demonstrate in this article is to give you guys some real world examples of what it actually looks like when you have right tracing enabled and when you have it disabled now, in both case scenarios, you’re getting really good frame rates With a high performance card like the 2080 super, but does it really translate into a tangible enhancements in the visual experience, especially when you’re playing a game like control which is developed around the ray tracing capabilities of the rtx series of gpus? Now, if you go to the video settings of the game and under the ray tracing settings, there’s actually five different parameters that you can adjust to enhance. In-Game visual elements such as reflections, transparencies, indirect light diffusions contact shadows, as well as ray tracing around destructive elements and debris now in terms of demonstrating the real differences between rt on and rt off, are going to run through a couple of different examples in the game Itself and the first one that you’re looking at is actually at the entrance level, with all the ray tracing elements set to high details, you can see that we can actually identify objects in the reflections themselves, especially on the ground. On this marble floor, we can identify the different light sources, as well as other ambient light sources. If there’s multiple uh sources of light coming throughout the environment, we can also see a greater level of texture details on the reflective surfaces themselves, as well as the logo. On the floor on this particular example, furthermore, the dynamics of the reflections will also change depending upon the surface, it’s being reflected on. So, if you take a look at this steel vault door later on in the level, you could see again a better detail information about.

What’S being reflected in this case, you can see the red in the carpet in the background, as well as some of the other elements. It just looks more photorealistic and one of the key things about making things look real is making the lighting more realistic and that’s where ray tracing uh really has an edge up compared to just having sharper overall visual elements and better overall textures. It just again enhances the visual experience to something a little bit more next level and again introduces more photo realism into the gaming experience. There are a number of other examples. If you go down the hallway, you can see that on the wood panel surface themselves on the side walls, you can actually make out the circular lights with the rt on when you turn it off all that information goes away and you simply have uh more diffuse Lighting and you can’t actually tell what’s actually creating that light in the first place, so you’re actually losing some information in that regard, when you have ray tracing turned off, the other big thing is reflections, especially in transparent objects like glass. Take a look at this example of this photo frame. With a glass surface of the picture itself, you can actually see a very clear reflection of the vending machines in the background when you have ray tracing turned on and with it off, you don’t even see it. So in some situations you will be able to replicate again what you see in real life.

So if you see an enemy in the reflection, you actually make out the enemy and identify where they’re coming from and who they are, and things like that versus when you have ray tracing turned off and in scenarios like this, you won’t get any of that detail. In the reflection beyond that, when we come back to just enhancing the visual experience, especially on a level like the astro plane challenge that we have in control, you can see that we can uh completely change the look of the environment, especially when you have these kind Of shiny marble finishes on the floor and these kind of interesting geometrical patterns in the environment itself. In the sky, we can see all those reflections and it really enhances the overall look of the game when you have a card like the 2080 super that can render out all the ray tracing elements at a fairly high frame rate, that’s fairly playable with all the Ray tracing elements at high detail so definitely a huge difference and if we take a look at a side-by-side comparison between playing at the same level on the 980 compared to the 2080 super, it’s pretty much a nine-day difference by not only a playability standpoint, but just From a visual enhancement standpoint, it’s a lot more enjoyable, as you would imagine, with the more powerful ray tracing enabled card now, besides those examples that we’ve demonstrated, there are a number of other experiences that i found in control, where the ray tracing definitely made a huge Impact in both the playability standpoint and coming back to the whole visual aspect of making the game look more photorealistic in terms of comparing against the older card.

Obviously, we know that it’s going to be many folds, faster technology progresses at a super, fast rate and all being almost six years old. There’S no way that you’re going to have a comparable experience with the 980 compared to a modern day gpu. But that just means that progress is happening and even though sometimes we feel that the pc gaming world and technology in general is pretty stagnant.

ZOTAC GAMING GeForce RTX 2080 SUPER vs 6 Year OLD Graphics Card

If you take a look at uh things from a long-term perspective, you’re going to see some major progress – and hopefully we’ve demonstrated that a little bit in this article, i want to give a huge thank you to zotek for making this video possible. Without them. We wouldn’t have uh the amp edition of the 2080 to play around with, and we’re going to be using this card to make our new gaming pc very very soon.

So again, a big thank you for them to support us and an even bigger. Thank you for you guys for watching and making this content possible. Now, please, let me know if you guys have any specific questions check out the description down below for more details about everything. We’Ve talked about, give us a thumbs up. If you like, this video make sure notifications turned on so that way you get our videos once they become available. Big. Thank you again for watching and we’ll see you later take care. .